I worked on this popular iOS game published by Disney and released during the summer of 2012.


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Title Screen For Disney’s Fishhooks

For a major content update, I was part of the team that designed and added 50 new levels, as well as implemented a handful of new techniques and characters.

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We also optimized and reimplemented the whole front end to make the build size light and small enough to still be under the 50mb download limit for Cellular on the Apple App Store.

 

 

 

Unfortunately, due to company contractual obligations, I can not show any code I wrote for this game.